Inspired by franchises such as Half-Life, Bioshock, Little Big Planet, and World of Warcraft, I’ve been picking apart the creation of video game since I was a kid. Initially teaching myself the Source Engine at the age of 12 to make Garry’s Mod maps, my love for video game and level design grew from there. Currently, I reside in Chicago where I am pursuing my senior year of my Game Development program at Columbia College Chicago. With skills in programs such as Maya, Unity, Unreal, among others, I hope to bring a unique queer perspective to the various projects I work on.