Strange Cargo was a project I pitched and directed for my capstone class at Columbia College Chicago. I managed and directed a small team to create this demo, showing the core concepts of what the game had to offer. Inspire by titles such as Nintendogs and Animal Crossing, Strange Cargo takes place at Granny’s former home, now Adoption Center. Here, you can take care of randomly generated pets by doing a variety of tasks such as petting, feeding, washing, playing catch, and picking up after them. I challenged my team to this project, as I felt that designing a slow paced simulation game has challenges that in some circumstances can be more nuanced.